I am working on a project with my team. We have a 3D world motion engine viewer that loads BVH file formats. We took 12 BNO055 sensors, outputted the euler angles, and added them to the BVH files. However we are not seeing a 1:1 mapping of human body to skeleton on the computer. Please provide assistance!
Sorry, haven't understand previous description "However we are not seeing a 1:1 mapping of human body to skeleton on the computer. ", could you give detailed description? Thanks.
actually we've been able to advance using the bno055 quaternions and then calculating the euler angles. However the quaternion data randomly goes to 0's. How can we get consistent quaternion data????