When I focus on the performance of Game Rotation Vector, which part has better performance between BHI160 and BHI260?
Go to Solution.
BHI260AB run with BSX4 alorithm, BHI160B run with BSX3 algorithm. For your application, BHI260AB had better performance than BMI160B.
One more question.
He says that "But the accuracy level of fusion output is same on BHI160 and BHI260. ".
I am not sure what are the differences.
BHI260AB had more memory resource than BHI160B. High version algorithm needed more memory resource to provide higher performance.
What is the digital resolution of BHI260AB?? What is the smallest lenght we can measure with it?Regards