11-12-2020 05:51 AM
Dear,
When I focus on the performance of Game Rotation Vector, which part has better performance between BHI160 and BHI260?
Thanks,
Solved! Go to Solution.
11-12-2020 12:42 PM - edited 11-12-2020 12:45 PM
Hello Gideon,
BHI260AB run with BSX4 alorithm, BHI160B run with BSX3 algorithm. For your application, BHI260AB had better performance than BMI160B.
11-16-2020 05:24 AM
Dear
One more question.
He says that "But the accuracy level of fusion output is same on BHI160 and BHI260. ".
I am not sure what are the differences.
11-17-2020 10:34 AM
Hello Gideon,
BHI260AB had more memory resource than BHI160B. High version algorithm needed more memory resource to provide higher performance.
03-12-2021 12:05 PM
Hello there,
What is the digital resolution of BHI260AB?? What is the smallest lenght we can measure with it?
Regards